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    <title>Ebitengine on bendit.dev</title>
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      <title>GOscilloscope Part 3: Making the Waveform Interactive</title>
      <link>https://bendit.dev/posts/gosciloscope-part3/</link>
      <pubDate>Thu, 20 Aug 2026 20:09:00 +0200</pubDate>
      <guid>https://bendit.dev/posts/gosciloscope-part3/</guid>
      <description>&lt;h3 id=&#34;introduction&#34;&gt;&#xA;  Introduction&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#introduction&#34;&gt;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/h3&gt;&#xA;&lt;p&gt;In Part 2, we rendered our recorded audio buffer onto an Ebitengine canvas. However, our MinMax algorithm compacted many samples into much less pixels effectively losing resolution.&lt;/p&gt;&#xA;&lt;p&gt;Before we dive into calculating the spectrum (FFT), let&amp;rsquo;s make our waveform interactive. In this part, we will introduce a &lt;code&gt;Viewport&lt;/code&gt; to handle zooming and scrolling, and add time/magnitude axes to give our data visual context.&lt;/p&gt;</description>
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      <title>GOscilloscope Part 2: Displaying the waveform of a recorded signal with Ebitengine</title>
      <link>https://bendit.dev/posts/goscilloscope-part2/</link>
      <pubDate>Tue, 11 Aug 2026 14:30:00 +0200</pubDate>
      <guid>https://bendit.dev/posts/goscilloscope-part2/</guid>
      <description>&lt;h2 id=&#34;introduction&#34;&gt;&#xA;  Introduction&#xA;  &lt;a class=&#34;heading-link&#34; href=&#34;#introduction&#34;&gt;&#xA;    &lt;i class=&#34;fa-solid fa-link&#34; aria-hidden=&#34;true&#34; title=&#34;Link to heading&#34;&gt;&lt;/i&gt;&#xA;    &lt;span class=&#34;sr-only&#34;&gt;Link to heading&lt;/span&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;In the &lt;a href=&#34;https://www.bendit.dev/posts/goscilloscope-part1/&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;first part&lt;/a&gt; of this series, we laid the groundwork by recording 5 seconds of audio using &lt;strong&gt;PortAudio&lt;/strong&gt; and saving the raw sample data to a &lt;code&gt;.wav&lt;/code&gt; file. While saving to a file verified our recording logic, an oscilloscope needs to give us immediate visual feedback.&lt;/p&gt;&#xA;&lt;p&gt;In this second part, we will move away from file export and focus on visualization. We will use &lt;strong&gt;&lt;a href=&#34;https://ebitengine.org/&#34;  class=&#34;external-link&#34; target=&#34;_blank&#34; rel=&#34;noopener&#34;&gt;Ebitengine&lt;/a&gt;&lt;/strong&gt; cross-platform 2D game library for Go to draw our recorded audio samples directly as a waveform.&lt;/p&gt;</description>
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